Pokemon Tower Defense 2 Wiki
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007Squirtle ←Prev 007:Squirtle 008 009:Blastoise Next→ 009Blastoise
Wartortle Water
Description: 008
This Water type turtle is more loyal than its pre-evolution, yet still retains its knack of hunting and hiding in groups. A Wartortle's tail is larger and the "waves" are bigger than a Squirtle's, so much so that when a Wartortle withdraws, its tail sticks out. Its tail is a symbol of age, wisdom and longevity. The tail is also said to bring good luck.
008Wartortle Ability
Torrent: Increases damage by x1.5 on Water attacks when you're below or at 1/3 of your total life.
008Wartortle2 Location
Evolve Squirtle

Pokemon Tower Defense 1

008Wartortle3
Base Stats Trivia
HP 59
Attack 63
Defense 80
Sp. Attack 65
Sp. Defense 80 Evolution
Speed 58 007Squirtle -lvl 16→ 008Wartortle -lvl 36→ 009Blastoise
Experience 142
Money 10
Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx2 Dx2 Dx0.5 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx1
Level Up
Lv Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Tackle Normal-Type Physical 50 18 - 100% -
- Tail Whip Normal-Type Other - 18 - 100% -
Lowers target's Defense.
- Bubble Water-Type Special 20 18 - 100% 10%
May slow target.
4 Tail Whip Normal-Type Other - 18 - 100% -
Lowers target's Defense.
7 Bubble Water-Type Special 20 18 - 100% 10%
May slow target.
10 Withdraw Water-Type Other - 18 360 Can't Miss -
Raises user's Defense.
13 Water Gun Water-Type Special 40 18 - 100% -
16 Bite Dark-Type Physical 60 18 - 100% 30%
May cause flinching.
20 Rapid Spin Normal-Type Physical 20 18 - 100% -
Eliminates some moves' effects.
24 Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
28 Water Pulse Water-Type Special 60 18 - 100% 20%
May confuse target. Confusion power: 40
32 Aqua Tail Water-Type Physical 90 18 - 90% -
36 Skull Bash Normal-Type Physical 100 24 - 100% -
Raises user's Defense.
40 Iron Defense Steel-Type Other - 180 1800 Can't Miss -
Raises user's Defense & Special Defense.
44 Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
48 Hydro Pump Water-Type Special 120 22 - 80% -
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
HM Surf Water-Type Special 95 22 - 100% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Dive Water-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Gyro Ball Steel-Type Physical Varies 18 - 100% -
Power increases if user is slower than target.
TM Hail Ice-Type Other 50 306 270 Can't Miss -
Hurts all non-Ice types.
TM Hydro Pump Water-Type Special 120 22 - 80% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Rollout Rock-Type Physical 30 18 - 90% -
Power increases by 30 with each successive hit. Max Power: 180
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -
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