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006Charizard ←Prev 006:Charizard 007 008:Wartortle Next→ 008Wartortle
Squirtle Water
Description: 007
Squirtle is the Tiny Turtle Pokemon. This Water-type prefers other Pokémon over humans. When a Squirtle feels in danger, it will withdraw into its shell and squirt water to defend itself. Large groups of Squirtle wouldn't be uncommon. Squirtle has a mouth that can bite you hard. Its hatred of people is unknown. However, if you care for a Squirtle enough, it will like you.
007Squirtle Ability
Torrent: Increases damage by x1.5 on Water attacks when you are below or at 1/3 of your total HP.
007Squirtle2 Location
Pokemon Tower Defense 1
007Squirtle3
Base Stats Trivia
HP 44
Attack 48
Defense 65
Sp. Attack 50
Sp. Defense 64 Evolution
Speed 43 007Squirtle -lvl 16→ 008Wartortle -lvl 36→ 009Blastoise
Experience 63
Money 5
Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx2 Dx0.5 Dx0.5 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx1
Level Up
Lv Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Tackle Normal-Type Physical 50 18 - 100% -
4 Tail Whip Normal-Type Other - 18 - 100% -
Lowers target's Defense.
7 Bubble Water-Type Special 20 18 - 100% 10%
May slow target.
10 Withdraw Water-Type Other - 18 360 Can't Miss -
Raises user's Defense.
13 Water Gun Water-Type Special 40 18 - 100% -
16 Bite Dark-Type Physical 60 18 - 100% 30%
May cause flinching.
19 Rapid Spin Normal-Type Physical 20 18 - 100% -
Eliminates some moves' effects.
22 Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
25 Water Pulse Water-Type Special 60 18 - 100% 20%
May confuse target. Confusion power: 40
28 Aqua Tail Water-Type Physical 90 18 - 90% -
31 Skull Bash Normal-Type Physical 100 24 - 100% -
Raises user's Defense.
34 Iron Defense Steel-Type Other - 180 1800 Can't Miss -
Raises user's Defense & Special Defense.
37 Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
40 Hydro Pump Water-Type Special 120 22 - 80% -
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
HM Surf Water-Type Special 95 22 - 100% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Dive Water-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Gyro Ball Steel-Type Physical Varies 18 - 100% -
Power increases if user is slower than target.
TM Hail Ice-Type Other 50 306 270 Can't Miss -
Hurts all non-Ice types.
TM Hydro Pump Water-Type Special 120 22 - 80% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Rollout Rock-Type Physical 30 18 - 90% -
Power increases by 30 with each successive hit. Max Power: 180
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -
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